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©2009-2010 ~Seraphiczero
:iconseraphiczero:

Artist's Comments

The design sheet for my Wing Gundam HY Custom. The equipment is supposed to be to scale, but I may need to adjust some of it. I should color this page later or something.

Wing Gundam (HY Custom)
Role: Assault Superiority Transformable Mobile Suit
Features: 360 Degree Cockpit, Bird Mode, Anti-beam Coating, HYABUSA
Armaments: Head Vulcan x2, Shoulder Gatling x2, HI-Buster Rifle x1,
Beam Bayonet x1, Beam Saber x2, “Falcon” Long Beam Saber x1,
AS Defenser System “Adamant Shield” x1, “Feather” Planet Defensor x12,
Shield-mounted Beam Gun x2
Options: Gundanium cloak
Designers: Heero Yuy
Description:
Heero Yuy reconstructed his own interpretation of the Wing Gundam in the hopes of being able to fight his hardest even without the use of ZERO system. The next generation frame and operating system implemented in Wing Gundam’s design allow it to match and even exceed the performance of its predecessor the Wing Gundam Zero even without ZERO system. Its fuselage is arrayed with a powerful network of vernier rockets and thruster rockets giving the frame itself high mobility, even without the backpack system. The backpack system is composed of a main backpack to which two binder packs are mounted. Each binder pack is highly articulated to allow for the greatest balance and mobility possible and is made of a main thruster system housed inside two wing-like vernier binders. At maximum acceleration the wing binders unfold to uncover the nozzles of the rocket systems and create four-wing silhouette for the mobile suit. With the wing binders unfolded, the mobile suit is given an astonishing level of thrust vectoring which allows for high mobility in its maneuvers. Even with wing binders similar to the Wing Gundam Zero, the custom Wing Gundam is capable of undertaking transformation into a bird mode. The features and weapons of the custom Wing Gundam are meant to make it offensively and defensively perfect.
Vulcans- The high caliber head vulcans and shoulder gatlings fire solid rounds designed to pierce tough armor, and together they are capable of tearing an armored target to shreds.
Hi-Buster Rifle- The Buster Rifle was redesigned in an attempt to make it a more versatile weapon. The cooling barrel allows it to rapidly fire powered bursts, and the ultra-compact reactor-generator constantly supplies the weapon with particles and electricity. When using short bursts, the Hi-Buster Rifle's fire rate can match any standard beam rifle. An adjustable I-field at the nozzle and compressor ring allow a full powered blast to be concentrated into a thin, high intensity beam that is used to pierce through enemy defenses at great distances, much like a long beam rifle. In either mode, the rifle can fire a continuous stream that can be swept across multiple targets. Mounted underneath the barrel of the rifle is a beam bayonet that allows the Wing Gundam to fend off or dispatch close range targets without having to switch weapons.
Beam guns- The shield on the left arm is mounted with a double beam gun which normally serves as a weapon during bird mode but can be used as an off-hand gun as well. With four different ranged weapons ready to fire at any moment, the Wing Gundam is capable of engaging multiple targets at once or overwhelming a single target with a barrage of fire. The double beam guns are rated stronger than most beam rifles.
Defensors- The Wing Gundam’s new “Adamant Shield” is actually an AS defensor system with its own ultra-compact reactor-generator to power all of its functions. The main shield is reinforced Gundanium composite supported with an electromagnetic field plating, rendering it practically indestructible. In addition to the main unit, the defense system includes twelve featherlike planet defensors that are remote controlled. They can be put in a variety of defensive formations and sometimes offensive formations. When the planet defensors are not deployed, they mount onto the main shield in a cross formation which further increases the area of coverage and allows for deployment into a quick defensive “wall” formation.
Sabers- In addition to the pair of beam sabers contained in the shoulder armor, the Wing Gundam has a “Falcon” long beam saber designed for dueling and can be used in a one or two handed style in conjunction with the shield it is stored in. The plasma in the Falcon saber's cutting blade ignites at a higher temperature than most sabers, increasing its cutting power. The I-field that forms the blade is very strong and resists bending under pressure. These two features cause the Falcon saber to have high energy consumption. It has a longer handle to increase leverage on the longer blade.

Comments


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:iconsiroh32:
Yeah, it is quite the review (I have a tendancy to occasionally post something pretty big), but still flawed. Especially when considering the fact that you're a physicist. :)

I'd imagine since their powerplants were described to be essentially fusion reactors, that it's power supply would, maybe not necessarily be limitless, but at least make the need to go back for fuel in a mission a minor concern (but again, even if that were true, the anime screwed it up with simple dialogue). Again, I'm no physicist, and just was being overly simple about what powered the MS. I don't think you ever truly went to that, though. Given that it's basically a next gen MS design for the AC world, why not give it a power source that can actually allow the MS to thrust and maneuver and cruise around in insane speeds without the worry (or minimizing the worry to being more of a minor one) of running out of fuel? How about the possibility of adding fuel tanks? (Though that'd probably--at the very least on an aesthetic level--kill the gracefullness of the design.)
But then, it was never a concern in the anime or OVA beyond one or two scenes where it was mentioned. I don't think it was ever a plot point, and when mentioned, was either when the pilot of mentioned Gundam was out running around in a colony or drifting in space with his Gundam bruised and battered. I mean, MSs like Wing Zero were often cruising in the atmosphere over a given distance (I can't say how long or short, but what I'm having in mind is a few-second, cut-to scene where we see the WZ comfortably cruising in the atmosphere in bird mode, or skimming across an ocean or sea). So yeah, you're pretty much safe there.

With a quick need to shield yourself, I agree that the placement of the defensors (given the way they're designed) are positioned well. Although unless you wouldn't be placing this MS in the atmosphere that much for combat, or the speed is so insane it wouldn't matter much (ala Tallgeese), I was thinking the forward defensors would cause a little drag and reduce the speed of the MS (when in bird mode) if flying around in the atmosphere. Just how fast do you think they could be deployed? How about when manuvering to give coverage elsewhere or entirely for the MS? As I'm thinking about it, I'm just trying to imagine just how fast those defensors you designed could turn or spin around and so on and so forth...

My idea of making the buster rifle more like the Wing ver. Ka's was actually based more on the idea of using the earlier known design from the artwork back in the late-'90s; before some refinements to the design were made by the time the GFF (and the MG later on). The initial BR design was shorter, and I'm not sure we could see the handle in the lineart, but the B-Club conversion models assumed a (trigger) handle more like what was seen on Katoki's WGZ design or Okawara's WG design in the sense that it wouldn't be completely at the end of the handle. In Katoki's early lineart, the BR's barrel length wasn't quite so long, so I wouldn't say it would suffice as being much of a concern.
:iconsiroh32:
(I swear, DA makes my posts look bigger than they are, but on the other hand, I'm not done with my reply yet.)

As far as Katoki's BR design for the WG being impractical due to how long it looks, the idea of MSs is pretty impractical (especially on Earth) if there are weapons already in the world that can counter from miles away from naval vessels or cannons that are considerably smaller and harder to visually spot. It's something that simply falls under the rule of cool that is found appealing. With that in mind, I don't find Katoki's (current) BR design for Wing Gundam that much of a problem. On the figure/Gunpla case, yeah, but if the GFF or MG were designed with arms or shoulders even half as sturdy as the 1/144 HGUC GP02A's (but preferably with the ability to pose), I'm sure that could be handled well.
In the in-universe sense (and pushing aside discussion over your design for a bit longer), I would imagine such a weapon of mass-grunt or colony destruction would be bigger than your average conventional projectile-shooting rifle or beam rifle, whether practical in the real world to be so or otherwise. I know in the Gundam metaverse it's usually not the case (I can name a couple of MS designs that aren't, though But Gundams in the AC universe like Heavyarms usually chug around heavy weaponry (even if a single gatling, such as the case for either Okawara's or Katoki's design, or considerably more, such as the case in Katoki's EW design). Why can't designs like your Wing Gundam HY Custom? (Which doesn't necessarily mean having to make the BR design bigger; I'm sure even if it was for the original WG or Katoki's, advances in MS design, and the fact that it seems the BR here takes serious inspiration from the WGZ design, could mean it's possible for this WG to sport a smaller one with results similar to WG's BR.)

I was backing off of the problem I had with the bayonet as I was typing it, and you just put the nail in the coffin that was made from my second thoughts to begin with. I was under the impression to begin with that beam swords in the Gundam metaverse wouldn't have much of any weight to begin with, and for defensive purposes, I'm sure it's current placement handles blocking a beam saber more effectively there. And if it were to slice and dice, the fact that it wouldn't be able to neatly cleave an MS in two wouldn't matter much. I understand it being a defensive weapon (as opposed to the three other beam sabers it has).

I wasn't really asking for huge Okawara-esque WG(Z) shoulder armor (in terms of size), and I was under the impression that Katoki's WG(Z) shoulder armor was smaller, but not considerably so. I think it adds to the aesthetic of Wing Gundam to have larger shoulder armor (ala Katoki's), yet not considerably so (Okawara's shoulder armor design seems oversized, but it fits his designs). The way you drew how it pops out--while similar to Okawara's WZ design--looks like it has the saber literally dug into the actual "shoulders" of the MS only to pop out when needed.
:iconseraphiczero:
Why does dA have to make the successive posts narrower? This looks pretty stupid. >,<

Yeah, fusion reactors do need fuel, but it's almost never discussed in Gundam, and the way the dialogue went in GW, it sounded like they meant "propellant". GW was one of the first Gundam dubs, and you'll notice that they screwed up a lot at times, like how everything is a "laser" instead of a "beam" haha.

This Wing Gundam is part of ESUN's military per se, so it works as part of combined forces. It's transported via carriers and eventually its team is assigned their own personal MS carrier. That should make it easier to refuel, and I guess it has the bird mode to make long distance travel more efficient. I'm gonna try to make use of the bird mode a little more than the show did.

Fuel tanks are ugly. =p And the story will have a handful of MS with inexhaustible drive systems, but not this Wing Gundam. I suppose the reason is that it was designed by Heero, and he could only improve the design and performance, and not necessarily invent completely new technology for the AC universe. If you remember from ch.4, you know who CAN invent new technology, and he WILL. A few MS use minovsky drives, and one MS will use an entirely new technology I invented for Gundam. (It's nice being a physicist, lol.) Besides, I wanted this Wing Gundam to be somewhat defeatable, so I didn't want to add any psychotic technology to it.

I've seen a few real-world supersonic planes that have their wings swept *forward*. Apparently drag is not *that* much of an issue. I don't know much about planes to say more.

Personally, I've also pondered a lot on how fast a planet defensor should be able to move. They can theoretically move faster than MS, but the show doesn't focus much on them moving around, but on them blocking things. As for the Wing's defensors, I'll just say they move "fast enough" lol. At least fast enough to jab someone with the pointy part and pin him down.

I haven't seen that version of the BR before. Maybe I'll look for it.

This Wing Gundam definitely CAN handle a really large weapon (it's sort of the *point* of the HYABUSA system) but I wanted the design to be slightly practical. Okawara's BR looks too short to be that powerful, and they're about 2/3 the height of the MS. I haven't measured Katoki's BR, but definitely longer than the MS height. My BR just about matches the MS height. And design-wise, I wanted to make a girthy weapon instead of a lengthy weapon, since I don't see that happen very often. The rifle looks really wide if you look at the diagram, possibly too wide. =/ May need adjusting.

I've written an article at mechatalk before that describes how beam weapons can theoretically be as small as you want but still be able to fire large beams with good focusing power. (I'll try to find the link if you want it.) It has to do with projecting the I-field in front of the gun, but consumes a lot more electricity than normal. This BR can sorta do that, but for the most part only when it's got the beam in "slicing" mode.

I was just stating my observation of Okawara's shoulders to be funny. =p I think I screwed up slightly on the diagram, but yeah, I was having a few "collision" problems when trying to fit the sabers in the shoulder armor. The saber and recharge rack sit in a cavity above the literal shoulder/arm, but it's a tight fit. I had to make the saber handles shorter than I would normally like. This is where the diagram is a little weird, but when the shoulder armor unlocks, then *opens* the entire body of the shoulder actually rotates some. In the drawing I think I messed up the angle at which the saber comes out, so it looks like it will collide with the MS arm. Anyway, just pretend that everything's fine.

I'll probably work out this kink in successive drawings. I may increase the size of the shoulder armor slightly, but the difference will likely be too subtle for most people to notice.

+,+
:iconsiroh32:
(A warning that this might be link-intensive for a DA comment, but to help what I'm referencing, it works.)

First and foremost, I hadn't watched the dub beyond a glimpse or two when it aired. I had watched the entire series subbed, but it too seems like a while ago. Not as long, but... *shrug*

Anyway, regarding the Buster Rifle, I was referring to Katoki's initial design in the following image (the second link being an image isolating the Wing Gundam itself, though crappily so):

[link]
[link]

Brushing aside other spottable differences elsewhere for now, while the design of the BR is basically the same as it is with the later versions used for the GFF and MG versions, there are differences, such as the length of the rifle being noticably shorter, the blue piece differently-shaped and not serving as a shield for the head when in Bird Mode, the trigger handle--while basically still at the end of the rifle, but not at the exact end.

The conversion kits (not models; I guess I was typing too fast) were basically conversion parts for the 1/144 and 1/100 Wing Zero Custom models. They've been long-since discontinued and if you're lucky to find one, prices would be up the roof. Plus, I doubt you could transform into bird mode with these parts. Here are a few links:

[link]
[link]
[link]
[link]

Personally, I'm a little fascinated by what Katoki had originally planned for his redesigns of the first five GW Gundams (I remember his Gundam Fix artwork--not the figure line--of WG and WGZ were more Okawara-like and yet still had differences). What I mean by that is that, if you compare the artwork of his redesign of WG over the years, note how different they are from each other... He had an individual profile lineart of WG around the time he penned that group shot of the five above, and it was a little different from that. His lineart for the GFF figure (and the figure itself) is different from his earlier lineart, and even more defined for the MG version of his Wing Gundam design by having the wings confirmed as the Gundam's primary propulsion (as Okawara's design was).
:iconseraphiczero:
That's quite a bit of detail. Despite the fact that the Wing ver. Ka is my favorite Gundam, I suppose I haven't been staring at it quite as hard as you have been. =p I guess Katoki is human, too, and he'll tweak his designs as he goes just like the rest of us.

Thanks for the links.
:iconsiroh32:
I had thought of posting a message before and was just on the fence about bothering to, but in light of your notice of my favoring it and most of your other newer images of your custom design of Wing Gundam, allow me to add my two cents on it...

...No surprise I like the design, otherwise, I wouldn't have favorited images of it like this one. It's a nice combination of Okawara's Wing Gundam, Wing Gundam Zero, and Katoki's WGZ designs. I still have some minor quibbles with it, but most of them are just basically on an aesthetic level.

I like how the wings are a combination of the Okawara and Katoki wings of the two WGZ designs (and I agree with the large size of those wings), but the engine inside seems a little too big. Now, I'm sure there's more in the guts of this design than either version of WGZ or WG designs in order to make it faster than its descendants, and for the need of fuel (I'm no expert, but probably not the case given it's a fusion-powered MS like the designs in Wing, though I remember Duo in need of fuel for his MS in one episode).

I would've liked the head to have a more sleek, Katoki-esque appearance (which doesn't necessarily mean changing the design of the head), but since it's basically more of an issue of art style, I won't fault this much.

The planet defensors, while I understand the practical reason for its placements, seem stuck out that way aesthetically, given the way they're designed (as opposed to the standard-looking ones seen in the OZ MS/MD designs) and placed. I wouldn't exactly know how to place them, but I would have them swept backwards to have a more sleek appearance for the shield. At the expense of a faster deployment, though, it might not be practical to do that. I didn't know what they were initially until these new art pieces were out, though.

For the buster rifle, I would've approached it by giving it a look more or less based on Katoki's initial redesign of Wing Gundam's buster rifle (seen in a group shot of the initial five redesigned Gundams, I believe in Newtype mag around thirteen years ago...?), but also taking some minor influences on his WGZ's TBR design to rid it's reliance on e-packs (or at least narrow it down to just one). But this line of thinking is based on what I would've had in mind is making a prototype version of an attempt of mass-producing the Wing Gundam or a less-powerful, personalized design. I still like your design of the new buster rifle, save for one possible flaw...

...The placement of the beam bayonet. I would've traditionally moved it near the end of the rifle, so if there's a need of slashing or a serious impalement of an opponent MS, it could do so more efficiently without the BR itself getting in the way of neatly cutting or stabbing something. It can still cut and slice and dice where it's at, but I'm picturing you'd have to have the ventral area of the BR facing whatever needs to be cut, no matter what kind of way you're going to be doing it (diagonally, horizontally, vertically), and when stabbing, after a jab of an attempt, the nozzle of the BR pushes away or prevents further digging into whatever's being stabbed.
But then, you did mention it's more of a quicker way to dispatch enemies without a necessary switch, rather than being a main choice of melee weapon to do the slicing and dicing, so regardless of the validity of the beef I'm feeling I'm backing away from (as I type this message), the placement of the bayonet is efficient enough for a quick need to block a close-range attack or quickly get rid of an enemy open for a melee attack.

Other possible changes would be aesthetic preferences, such as having slightly larger shoulder armor and maybe narrower chest exhaust vents... And maybe that's it.

But in spite of my nitpicks about the design, I still like it (and would try to remain consistent with what you've made if I were to change things here and there). Again, it looks like a mash of the Katoki and Okawara designs of WG and WGZ, while adding your own touches (such as the Zeta-esque verniers, which I think are appropriate and appealing aesthetically, given the setting of the story it originates from).
:iconseraphiczero:
Wow, this is quite the review. Thanks a lot for taking the time to do this. I usually never get this sort of input.

The inner engine I also think is a bit massive, but it was meant to follow the geometry of the other wing binders that fold over it. Besides, it's got thrusters pointing in several directions, including two strong ones (four when considering both wings) that allow the MS to boost retrograde pretty well. That's the only reason I like it, I guess.

The fusion reactor-generators on MS only provide heat, electricity, and sometimes Minovsky particles. They still use up propellant (which is unrelated to the power source) in order to fly around. Sometimes the propellant is mistakenly referred to as "fuel" like in motor vehicles, even though the propellant isn't necessarily consumed by the MS for energy. And yeah, I'm very worried about how fast this Wing Gundam uses up its propellant. I mean, it's completely covered in powerful thrusters. The reason it's faster than the other models is because of the greater number of thrusters. It's almost like both of the two WZ's thrust power combined, pretty much. It'd likely run out of propellant crazy fast, but maybe I'll just gloss over this fact in the story and no one will notice. >,>

I wanted the head to look more like Okawara's stuff, since most of the other aesthetics are Katoki. *shrug*

I agree that the docked orientation of the planet defensors can be unusual, and I did think to have them swept back, but in the end I chose performance over appearance. (My usual philosophy, but you're lucky to have both if possible.) As seen in the diagram, the defensors can project a field even when they're docked, and the empty space between them can't be penetrated, either. It basically doubles the shield's area of coverage. A bit overkill, I know.

I also really like the Wing ver. Ka's buster rifle, but its handle is at the very end of the gun, making it near impossible to hold up (though this makes it easier to swing around like a sword, per se), and the barrel is a bit too long to be practical. I tried to make my version a compromise of the Okawara/Katoki designs, but I'm ultimately bad at designing weapons. I also wanted to avoid directly ripping a BR design if I could.

Yeah, the bayonette definitely isn't the main melee weapon. It's kinda meant for one-shot fly-by slashes, like in Armored Core. I mean, the buster rifle is huge and unwieldy as a sword. Can you imagine trying to swing it around like that? The reason I placed the blade where it is is because I was emphasizing melee defense rather than attacking power. If you notice, it's placed exactly the same as the "beam jitte" on the GP01's rifle. It's meant to protect the rifle and keep it from being cleaved in half by opponents. This position also defends the MS itself more easily. (Your opponents will be swining at YOU, not the end of your rifle, lol. So, the solution is to bring your defense closer to your center.) Since the rifle is so long, you can even go for a "full stop block" by bracing the barrel with your other hand, much like a real sword. As you mentioned, it's placed mostly for slashing instead of stabbing. While it still CAN stab people...well...if I already have a buster rifle pointed directly pointed at someone, I am going to shoot them point blank rather than stab them. I guess I'm just mean that way.

I also avoided putting the bayonette at the very end because the leverage on the blade would be absolutely impossible to control. (I'm a physicist, and I'm a bit crazy about leverage when it comes to talking about swords.) If the blade were at the very tip, but effective length of the weapon (rifle + blade) would be about twice the height of the MS. Now, imagine yourself swinging a 12ft pole at someone, but only holding the pole by the very end with one hand. Not easily controlled, and likely easy to knock out of your grip if it clashed with another weapon. Leverage is important on this bayonette because it's mostly a one-handed blade, except for when you might brace with the free hand by holding the barrel.

Okawara's shoulders are huuuge and LONG. For almost no reason. It kinda freaks me out when I take the time to notice. I try to minimize excess mass on my designs. It's kind of a weird place to try to be practical on such an eccentric design...but I'm just weird in that regard.

oof. Again, thanks for taking the time to review the design, and thank you for sharing your thoughts with me. I appreciate it more than you know. Let me know if there's anything else to discuss. =)

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